Rules of QuadLevel 3D Chess

The complete guide to play on four stacked boards

QuadLevel board overview

The QuadLevel battlefield: four interconnected boards forming one game

Set Up

QuadLevel uses four half‑boards stacked vertically (4×8×4). Two complete sets of chessmen are required – including two Kings and two Queens. On the top level the white Knight begins on a white square, followed by the sequence Rook, Knight, Bishop, Rook. Queens begin on their own color as in classical chess. The ideal view is from the long side with your pieces on the left, playing left to right.

Top Board
2nd Board
3rd Board
Bottom Board

The Three‑Dimensional Concept

Traditional chess uses X and Y movement. QuadLevel adds the Z dimension. Pieces move normally on each flat board (X–Y plane) and may also move in the rotated Y–Z plane. This preserves the spirit of chess while opening a vertical battlefield. See the Youtube video

Flat Motion
3D Motion

Change In Distance Rule (CID)

Diagonal movement must change the distance between players. A piece starting on flank A must remain on flank A when changing boards. Pawn, Knight, and Bishop moves must advance or retreat toward the opponent. This keeps Bishops and Knights from roaming the back ranks and preserves game balance. Watch the In defense of the CID Video

Piece Movement

Pawn

Advances one square (two on first move). Captures diagonally ahead on the same board, up one board, or down one board. En‑passant and promotion operate as in classical chess.

Pawn Movements

Bishop

Moves diagonally on its color in eight directions across levels. Range is limited by the 4‑square board depth.

Bishop Movements

Rook

Moves in straight lines across rows, columns, and vertically between boards with unlimited range.

Rook Movements

Knight

L‑shaped jump: two squares/boards in one direction and one in another. Knights jump over pieces and retain much of their classical strength.

Knight Movements

Queen

Combines powers of Bishop and Rook across all levels.

King

Kings move one square in any direction.

Castling

Four castling options exist for each King – toward edges or between levels – provided no squares are attacked and the pieces involved have not moved. In each case a Bishop and a Knight must be out of the way, as you must imagine the pieces slide like the arrows.

Kingside Example
Kingside Example 2
Queenside Example
Queenside Example 2

Estimated Power Values

Pawn 1 • Knight 2.85 • Bishop 2.85 • Rook 4 • Queen 8

In the beginning my father insisted that the power was the same as regular chess. Later I thought as others that first initially studied the game, that the Bishop was under powered, Later I came to realize in practice, that the Bishop is not. Trading Bishops for Knights is not a power move.

Check, Mate, and Draw

A King in check must be defended immediately. Checkmate occurs when no legal defense exists. Standard draws include repetition, 50‑move rule, and stalemate. Watch the Two Kings YouTube

Standard Version

The game ends, when either King is Checkmated or a Double Check fork cannot be stopped.

Original Variant – “Destroy Both Kings”

When a King is checkmated, it is removed from the board and the remaining King becomes locked (it may not move).

Exceptions:

Notation

Format: {Piece}{Level}{Column}{Rank}. Example: 1) 2c4 2c5. Castling example: 2O‑O1.

Notation Diagram